Here's what we're working on and what's coming next.
Note that the order of items in each section is not necessarily representative of priority.
Have any questions or suggestions? Feel free to reach out on Discord!
Timelines are a new Construct type for arranging events and narrative beats in a horizontal sequence. A Timeline contains Lanes (horizontal tracks for grouping), Markers (labeled dividers on the axis), and References (Node-linked or standalone entries placed within Lanes).
User will be able to "slot" a Node inside a link. This would, in a way, allow a Node to become the link between two other Nodes.
User will be able to synchronize Nodes between Modules and choose between multiple settings. This will be very useful to efficiently share Nodes between Modules.
User will be able to toggle filters to hide or display Assets on the Board. Filters will include Node Types, Widget Types and Tags.
While it is currently possible to duplicate any Token on the Board, it's still not possible to quickly duplicate a Node without doing it manually or using a Template. This feature will fill this gap and let users quickly duplicate Nodes.
An open source FoundryVTT add-on that can be used to import the content of Alkemion Studio Modules in Foundry. What form this content should take within Foundry is still to be determined (Journals may be the most obvious path).
User will be able to specify custom visual settings for any defined Tag. Assigning this Tag to a Node will apply these settings to its Tokens. User will still be able to manually override these settings on any Token.
User will be able to set custom icons as replacement of the default icons for any Node type. These settings will be saved with the Module so they can be included in Templates.
User will be able to create custom Node Types in addition to the ones provided.
The Page Editor will allow user to select fonts from a curated selection.
User will be able to directly create new Nodes inline while editing the text from any Node in the Editor (in a similar way you can currently create inline Node mentions). This is part of an overall effort to let the user develop a Module while staying in the Editor as much as possible.
Markdown Import will allow the user to create nodes from a markdown content. A set level of Headers could be used to identify Nodes, with the header being used as the name. This will be useful when a software like Obsidian is used as the source of content to create a Module.
User will be able to create dynamic "mentions" of a Random Table in the Editor. Like the existing Node Mention feature, but linking to Random Tables. For instance, the user could have a Random Mention displaying the result of a weather random table to directly display the random weather result in a Location Node.
The Editor will be able to automatically detect Node names as the user types and offer to convert them into @ mentions. This optional feature, toggled on or off per preference, will save significant back-and-forth in content-heavy modules with many connected Nodes.
The user will be able to log players actions on the fly for any given Node: "Player found Clue #3" or "Player killed NPC #2". These specific notes will be easily available in the Board and the Editor.
As Obsidian is very popular in the TTRPG community, an open-source obsidian plugin would help integrate Alkemion Studio and Obsidian in a shared workflow, with import and export features.
Panning the Board on touch devices will be smoother and more natural.