Our Roadmap

Last update: February 7th 2024

Here's what we're working on and what's coming next.

Note that the order of items in each section is not necessarily representative of priority.

Have any questions or suggestions? Feel free to reach out on Discord!

In Progress

Asset Management
Module Folders and Campaigns

User will be able to create folders in their Lobby to better organize their Modules.

In addition to their regular structuring roles, root folders will bring specific features, such as the possibility of syncing Nodes between Modules from the same root folder. These folders are what can be used to define a “Campaign”, a “World” or any abstract grouping you need in your creative process.

Asset Management
Tags Collection

User will be able to group a series of Tags in a Collection. Collection can be exported or imported between Modules. This will be handy to share a set of Tags between multiple Modules from the same campaign, or to apply a consistent workflow using the same Tags across your Modules.

Later

Board and Visual Design
Link Node Embedding

User will be able to “slot” a Node inside a link. This would, in a way, allow a Node to become the link between two other Nodes.

Board and Visual Design
Board Filters

User will be able to toggle filters to hide or display Assets on the Board. Filters will include Node Types, Widget Types and Tags.

Board and Visual Design
Collapsable Left Toolbar

Left Toolbar of the Board’s interface will become collapsable and user will be able to toggle it with a button or a key shortcut. You can never have too much space for your Board!

Asset Management
Improved Search

The search feature will be improved to increase its reach and provide a detailed breakdown of results.

Collaboration and Sharing
Customize Sharing Board Position

User will be able to set and freeze the Board’s position and zoom level for the shared version. Currently, the Shared Board uses the last saved position, which is not always ideal.

Asset Management
Node Duplication

While it is currently possible to duplicate any Token on the Board, it' still not possible to quickly duplicate a Node without doing it manually or using a Template. This feature will fill this gap and let users quickly duplicate Nodes.

Third Party Integrations
FoundryVTT Open-Source Add-On

An open source FoundryVTT add-on that can be used to import the content of Alkemion Studio Modules in Foundry. What form this content should take within Foundry is still to be determined (Journals may be the most obvious path).

Editor and Content Creation
Multiple Pages in the Editor

User will be able to create any number of pages in the Editor, instead of the current unique page. Each page will feature its own Node Tree ordering.

Board and Visual Design
Tag Special Effect: Tokens Customization

User will be able to specify custom visual settings for any defined Tag. Assigning this Tag to a Node will apply these settings to its Tokens. User will still be able to manually override these settings on any Token.

Board and Visual Design
Default Node Icons Customization

User will be able to set custom icons as replacement of the default icons for any Node type. These settings will be saved with the Module so they can be included in Templates.

Asset Management
Node Type Switching

User will be able to switch the type of any Node.

Asset Management
Custom Node Types

User will be able to create custom Node Types in addition to the ones provided.

Editor and Content Creation
Editor’s Font Selector

The Page Editor will allow user to select fonts from a curated selection.

Editor and Content Creation
Inline Node Creation in the Editor

User will be able to directly create new Nodes inline while editing the text from any Node in the Editor (in a similar way you can currently create inline Node mentions). This is part of an overall effort to let the user develop a Module while staying in the Editor as much as possible.

Asset Management
Synchronized Nodes

User will be able to synchronize Nodes between Modules and choose between multiple settings. This will be very useful to efficiently share Nodes between Modules.
NB: Yet to be confirmed but this feature may be reserved to Patreons.

Third Party Integrations
Markdown Import

Markdown Import will allow the user to create nodes from a markdown content. A set level of Headers could be used to identify Nodes, with the header being used as the name. This will be useful when a software like Obsidian is used as the source of content to create a Module.

Editor and Content Creation
Inline Random Items in the Editor

User will be able to create dynamic “mentions” of a Random Table in the Editor. Like the existing Node Mention feature, but linking to Random Tables. For instance, the user could have a Random Mention displaying the result of a weather random table to directly display the random weather result in a Location Node.

Board and Visual Design
Board View Bookmarks

User will be able to save the current Board’s position and zoom level as a bookmark. Views from these bookmarks can then be restored at any time. This can be useful to quickly navigate to specific sections of a complex Board.

Editor and Content Creation
Player Action Logging

The user will be able to log players actions on the fly for any given Node: “Player found Clue #3” or “Player killed NPC #2”. These specific notes will be easily available in the Board and the Editor.

Third Party Integrations
Obsidian Open-Source Plugin

As Obsidian is very popular in the TTRPG community, an open-source obsidian plugin would help integrate Alkemion Studio and Obsidian in a shared workflow, with import and export features.

Board and Visual Design
Board Panning Inertia on Touchscreens

Panning the Board on touch devices will be smoother and more natural.